Viewport Menu

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Viewport Menu:

If you Right Click on the Title Bar of a 3D Window, the following Menu will pop up:

Image:viewrightmenu.jpg

The top 7 items let you pick one of the standard Views; Front, Right, Left, Top, Bottom, Back, and Iso.

The Second group of Items consists of the List of Viewpoints in the scene.  If you select on of these Viewpoints, then that View will be Bount to the Viewpoint!  That means that as the Viewpoint moves, the View will dynamically update to reflect the new Viewpoint position.  If the View is Bound to a Viewpoint, then that Viewpoint will have a Check Mark next to it in the Menu.

Remove Viewpoint Binding will unbind any bound Viewpoints.

Perspective View Toggle between Orthogonal View and Perspective View.

The Zoom Sub-Menu has the following items:

Image:viewzoommenu.jpg

These are the Zoom Commands that are availabe in the View Icon Bar.

Zoom In and Zoom Out effect the current Viewport Zoom.

Zoom All and Zoom on Selected will zoom in on the entire scene, or just the selected Nodes.

Zoom Window lets you draw a Rectangle around the area you want to zoom in on.

The Pan Sub-Menu has the following items:

Image:viewpan.jpg

The Pan Sub-Menu contains some Pan Commands.  The Top Pan Command lets you Drag the view to the desired location.  The other four Pan options let you move in one of the four directions.  It good to note the shrotcut keeys for these Pan commands!

Rotate View 30 degrees will Rotate about the specified axis.

Dynamic Rotate lets you drag on the Window to rotate it around in 3D.

Save View and Recall View lets you Save or Recall the View Settings in one of the five slots available.

Render Options brings up the RenderOptionsViewCmd .

Image:viewgrid.jpg

Here we have the typical Grid options.  You can toggle the Show and Snap parameters of the Grid, or you can open the GridSettingsViewCmd :


CommandReference

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